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May 27, 2012
Alrightey. 3+ years I played some of this game's mission in SD. Then I got Hauppauge's HD recorder, and just never 'cared' to replay it. So here I am, with Project Sylpheed in HD. I'm honestly surprised at the lack of videos showing full footage from the game.
That said, this also will not be a full playthru, unless someone is willing to share their save where he/he has completed all missions, so that I can start a NG+ with unlocked weaponry.
Even if the save isn't transferrable, I have means of being able to use your save with help of Modio program.
Mission 1 will be the only mission at the moment that I will be showing in its full capacity.
This is copied from one of the reviews on GameFAQs, since I couldn't come up with a decent description myself.
Project Sylpheed is a fully 3D arcade style shooter, in which you fly around various locales attempting to shoot down the enemy and, where possible, protect allies. Fairly straightforward stuff, no beating around the bush, no pretending to be "innovative" or "revolutionary", just simple, wholesome shooting action at its mouthwatering best.
There is a plot, too - not a particularly original one, but it is there, and it achieves its purpose of helping the story flow and motivating the player to hate the enemy. RPG veterans will be able to see developments happening from miles away, but fortunately, the plot, this time round, takes a backseat to the action. Taking lead role is Katana Faraway, a young up-and-coming pilot fresh out of training who finds himself in the middle of a galactic war in the 27th century. Supporting roles include the hero's best friend/obligatory love interest, the archetypal long-haired angst-ridden antagonist, the level headed captain, and so on. These characters could well have wandered into the wrong set on the way to an anime, but while they won't be winning awards, the cast and the plot they follow does a good enough job at keeping things interesting.
When not engaged in dramatic saga, Katana will be piloting his shiny new prototype fighter across the reaches of space, fighting the good fight in the name of the Terra Central Armed Forces, the protagonists of our story. This is where things get fun. Katana can initially equip his fighter with a basic but effective set of weapons including guns, missiles, the usual suspects. As the story progresses, he will earn points in missions which can be used for the research and development of new and better weapons and toys for a variety of different purposes - multi-warhead missiles for enemies in formation, guided torpedoes for downing enemy ships, and some fancy explosives for incinerating everything in a 1,000 meter radius. And lasers. Mustn't forget lasers. Weapon suitability changes not only depending on enemy numbers but also location - for example, inertia driven bombs and mines become near unusable when fighting in the atmosphere of a planet, as the pull of gravity will interfere with their flight paths, so a setup for one mission is not always ideal for the next. Katana will find himself relying on everything in his considerable arsenal as the battle against the anti-heroic ADAN Freedom Alliance rages on.